Audio–Text Cross-Modal Retrieval Robustness Analysis
March 2026 – May 2026
- Built an evaluation pipeline for 500 ten-second AudioCaps clips, applying high- and low-pass filtering, 10 dB SNR noise, and three-semitone pitch shifts before extracting pretrained LAION-CLAP embeddings.
- Evaluated R@1, R@5, R@10, and median rank; high-pass filtering and pitch shifting produced an approximately 35% relative decrease in R@1, while low-pass filtering had minimal impact.
Beat Tracking Evaluation & Sonification
April 2026 – May 2026
- Implemented and compared spectral-flux, tempogram, and PLP-based deep-learning beat-tracking pipelines on GTZAN, evaluating F-measure across genre and tempo groups.
- Generated click-track sonifications of predicted and reference beats for perceptual validation and systematic error analysis.
MIDI–Chord Alignment & Evaluation Framework
February 2026 – March 2026
- Developed beat-synchronous temporal alignment and chord-label normalization between MIDI-derived references and CREMA predictions.
- Implemented exact, inversion-invariant, and triad-level accuracy metrics for comparison across label vocabularies and temporal resolutions.
Capstone Project — Composer, Producer & Music Director
January 2025 – March 2025
- Wrote, arranged, recorded, edited, mixed, and mastered three original pop singles—Milk Coffee, Pear Blossom Rain, and Hollow Shell—to release-ready standards.
- Composed three original film cues and collaborated closely with the director on audiovisual development.
- Commissioned by Hangzhou Jianlian Middle School to compose Dreamers, the theme song for its Home-School Co-Education Smart Parenting Program.
- Dreamers and Hollow Shell were selected for the institute's Outstanding Graduation Works Exhibition.
Music Composition & Score Preparation
August 2023 – March 2024
- Composed Glimmers and Confronting the Masked, both performed publicly by the Peabody Symphony Orchestra.
- Composed String Quartet in F for ETHEL; the work was performed in an institute concert.
- Prepared, printed, and bound scores and parts for all ensemble projects.
Game Audio Design
September 2022 – December 2022
- Designed sound effects, ambience, and original music for interactive game scenes.
- Implemented event-driven audio across separate Unity- and Wwise-based projects, including audio triggers, scene configurations, and interactive logic.
- Established audio naming conventions and asset-management practices to support team collaboration.